Tuesday 7 April 2015

Container City, Post mortem

At the beginning of the project we all had some very different ideas of where the project could go, it took us a while to finally arrive at an idea that we all liked and agreed upon. Even so, I don't think that any of us had any real idea of how it was going to turn out visually, as naturally we all had a different idea of how the final product was going to look. In the end, I think we ended up with a very nice looking project however much we may have winged it along the way. A lot of the assets turned out very nice, and worked together to create a cohesive whole. The modularity of our container city was also a strong point in our work as most of our assets were modular and fit together very well. However I think things could have been a lot better if we had established a more solid visual direction earlier on other than "lets make Kowloon walled city but with shipping containers". Its a simple concept, but again, I think everybody has a different vision in their mind of how that one specific thing could look, especially when that idea only exists as a statement.

I suppose what I'm trying to say is that we had to get to the very end of our project before we knew how it was really going to look, which isn't always a good thing. We could have done more concept art earlier on in the project to get a solid visual goal, but it wasn't as simple as that as we also had to manage our time effectively as well as think about other elements of the project such as the game design, playability and other aspects of the engine work. These things took up a lot of time for most of the team. There was a point of relief for us during the stage of our project when the level finally came together, as up until then we weren't sure how it was going to look. We ended up with, what I think, is a fairly nice looking project, and one that also plays out smoothly for the player.

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